Thursday, May 6, 2010

Java Development With Ant











brief contents
Part 1 Learning Ant 1
1 Introducing Ant 3
2 Getting started with Ant 23
3 Understanding Ant datatypes and properties 47
4 Testing with JUnit 85
5 Executing programs 111
6 Packaging projects 134
7 Deployment 163
8 Putting it all together 188
Part 2 Applying Ant 203
9 Using Ant in your development projects 205
10 Beyond Ant’s core tasks 234
11 XDoclet 260
12 Developing for the web 278
13 Working with XML 317
14 Enterprise JavaBeans 333
15 Working with web services 355
16 Continuous integration 386
17 Developing native code 407
18 Production deployment 431
Part 3 Extending Ant 465
19 Writing Ant tasks 467
20 Extending Ant further 498
Appendices
A Installation 523
B XML primer as it applies to Ant 532
C IDE integration 536
D The elements of Ant style 544
E Ant task reference 561

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Tintin-Cigars-of-the-Pharaoh





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Get Anyone to Do Anything











Tired of being manipulated and taken advantage of? Want to learn how to influence and motivate others, turn associates into friends, and win in any competition? Then consider reading Get Anyone to Do Anything and Never Feel Powerless Again by David J. Lieberman, bestselling author of Never Be Lied to Again and nationally recognized leader in the field of human behavior.
Based on psychological principles, this book is less about manipulation and more about observing and influencing people (including yourself) and learning how to take control of situations. Most of Lieberman's techniques are straightforward, user-friendly, and practical. You'll learn simple ways to make a fantastic first impression, get people to return your phone calls, and stop a rumor before it ruins you. You don't even have to read the text to benefit. To help you get the upper hand quickly, strategies are reviewed at the end of each chapter. While some suggestions are obvious (smile and make eye contact), the five sections and 40 chapters contain many gems that can help improve your life. --Ellen Albertson

Often books such as these have one major point that it tries to drive home with just a few too many words, in order to fill up enough pages. Such texts lend themselves well for a summary in a few bullet lists and perhaps a few choice quotes to get a feeling for the author's general literary style. Get anyone to do anything contains anything but filler. It is literally bristling with content, handling each subject as succinctly and to the point as is possible. Although Lieberman deserves credit for his enthusiastic sharing of such a wide spectrum of thoughts, it does put this intended summary in a conundrum. Either it ends up a blatant plagiarism of every page or only the ideas that resonated most with me can be transferred.

In general I really liked this book, and so did those of my friends who read it. The advice is so all-encompassing that just trying to adhere to them all can end up a lifestyle. On the downside, with so many topics to cover, much of the material is just collections of common sense from other sources. Even so, the book has ample room for original content and I heartily recommend it to anyone interested in self-improvement or just in what makes people tick. One of the very best.

It is a simple fact of being human that with so much densely packed information, you will not gain much benefit by just reading through it. Try to stay on each point and think about how it relates to you. If you find the advice useful, remember that you need to come back and re-read them from time to time-often at first. Repetition and doing is the only way to learn and forming habits is the only way to keep doing.

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Tuesday, May 4, 2010

Asterix the Gaul












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How To Make People Like You In 90 Seconds Or Less - Nicholas Boothman
















Whether meeting a new client or bumping into a potential mate, you only have a few seconds to make a favorable impression. Is that really possible? Author Nicholas Boothman, a lecturer and licensed master practitioner of neurolinguistic programming, believes yes! He introduces a revolutionary approach to face-to-face communication that will help anyone succeed at making meaningful, and immediate, connections.

Whether selling, managing, job hunting, negotiating, pitching an idea, applying for law school, joining a new group, or on your knees with a marriage proposal, the secret of success is based on connecting with other people. And the most powerful new idea for making connections is revealed, step by step, in Nicholas Boothman's breakthrough program of rapport by design. Easily learned, it will help you make the best of any relationship's most important moment: those first 90 seconds.

Never again let shyness get in the way of an appointment or interview. Or leave the making of an important contact to chance. Or find yourself tongue-tied or distracted in social situations. The key, according to Boothman and his plan for face-to-face communication, is simple: the way to make a person like you is to make yourself be like that person, if only for the 90 seconds or less it takes to establish rapport. Learn the power of a Really Useful Attitude, the secrets of voice tone and body language, the difference between "opening up" words and "closing down" words. And reinforcing all of these skills is knowing how to read another person's sensory preference; most of us are Visual people, some are Kinesthetic, and a few are Auditory. So when you say, "I see what you mean" to a Visual, you're really speaking his or her language. And then you're on your way.

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Swing: A fast-paced guide with production-quality code examples











This book fills in the gaps of Sun's Java Swing 1.4 online tutorials. True to its title, it provides a lot of good "production quality" Swing examples, including a word processor. Every chapter flows in a similar way, namely to show where something fits into the Swing hierarchy, details the concepts and architecture behind it, then iteratively customises it for interesting uses. Beginners will want to pick up something more suited to their level as this one really does focuses in-depth on how to maximise the potential of Swing's components.

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Cambridge Practice Tests for IELTS 1











About the book
This book has been written for candidates preparing for the revised version
of the International English Language Testing System, known as IELTS.
This is a test designed to assess the English language skills of non-English
speaking students seeking to study in an English speaking country.
Aims of the book
— to prepare you for the test by familiarising you with the types of texts
and tasks that you will meet in the IELTS test, and the level and style of
language used in the test.
— to help you prepare for your studies at university or college
by introducing you to the types of communication tasks which you are
likely to meet in English speaking study environment.
Content of the book
The book contains four complete sample IELTS tests, each comprising
Listening and Speaking modules and Academic Reading and Writing modules.
In addition there is one set of the General Training Reading and Writing
modules. (NB all candidates do the same Listening and Speaking modules.)
To accompany the tests there is an answer key at the back of the book and you
should refer to this after you have attempted each of the practice tests. Also
included is an annotated copy of the listening tapescripts with the appropriate
sections highlighted to help you to check your answers. In addition, you will
find one model answer for each type of writing task to guide you with your
writing. There is a comprehensive key for the Reading and Listening sections,
but if you are in any doubt about your answers, talk to a teacher or an English
speaking friend. Where you are required to answer in your own words, the
answer must be accurate in both meaning as well as grammar in order to be
scored correct.
Benefits of studying for IELTS
By studying for IELTS you will not only be preparing for the test but also
for your future as a student in an English speaking environment. The test
is designed to assess your ability to understand and produce written and
spoken language in an educational context. The book makes reference to
the ways in which university study is organised in many English speaking
countries and the types of academic tasks you will be expected to perform.

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Programming .Net Windows Applications











Copyright
Preface
About This Book
How the Book Is Organized
Who This Book Is for
Conventions Used in This Book
Version Support
Support: A Note From Jesse Liberty
We'd Like to Hear from You
Acknowledgments
Chapter 1. Windows Forms and the .NET Framework
Section 1.1. The .NET Framework
Section 1.2. Windows Forms
Chapter 2. Getting Started
Section 2.1. System Requirements
Section 2.2. Hello World
Chapter 3. Visual Studio .NET
Section 3.1. Overview
Section 3.2. Start Page
Section 3.3. Projects and Solutions
Section 3.4. The Integrated Development Environment (IDE)
Section 3.5. Building and Running
Chapter 4. Events
Section 4.1. Publish and Subscribe
Section 4.2. Performance
Section 4.3. Some Examples
Chapter 5. Windows Forms
Section 5.1. Web Applications Versus Windows Applications
Section 5.2. The Forms Namespace
Section 5.3. Form Properties
Section 5.4. Forms Inheritance
Section 5.5. User Interface Design
Chapter 6. Dialog Boxes
Section 6.1. Modal Versus Modeless
Section 6.2. Form Properties
Section 6.3. DialogResult
Section 6.4. Termination Buttons
Section 6.5. Apply Button
Section 6.6. CommonDialog Classes
Chapter 7. Controls: The Base Class
Section 7.1. Control Class
Chapter 8. Mouse Interaction
Section 8.1. SystemInformation Properties
Section 8.2. Mouse Events
Chapter 9. Text and Fonts
Section 9.1. Text
Section 9.2. Fonts
Chapter 10. Drawing and GDI+
Section 10.1. The Drawing Namespace
Section 10.2. The Analog Clock Project
Chapter 11. Labels and Buttons
Section 11.1. Label
Section 11.2. Button Classes
Chapter 12. Text Controls
Section 12.1. Text
Section 12.2. Editable Text Controls: TextBoxBase
Section 12.3. RichTextBox
Chapter 13. Other Basic Controls
Section 13.1. Containers
Section 13.2. Tabbed Pages
Section 13.3. PictureBox
Section 13.4. ScrollBar
Section 13.5. TrackBar
Section 13.6. Up-Down Controls
Section 13.7. ProgressBar
Chapter 14. TreeView and ListView
Section 14.1. Class Hierarchy
Section 14.2. Splitter
Section 14.3. TreeView
Section 14.4. ListView
Chapter 15. List Controls
Section 15.1. Class Hierarchy
Section 15.2. ListControls
Chapter 16. Date and Time Controls
Section 16.1. Class Hierarchy
Section 16.2. Date and Time Values
Section 16.3. DateTimePicker
Section 16.4. MonthCalendar
Section 16.5. Timer Component
Chapter 17. Custom Controls
Section 17.1. Specializing an Existing Control
Section 17.2. Creating a User Control
Section 17.3. Creating Custom Controls from Scratch
Chapter 18. Menus and Bars
Section 18.1. Creating Your First Menu
Section 18.2. The MainMenu Object
Section 18.3. Toolbars
Section 18.4. Writing It by Hand
Section 18.5. Status Bars
Chapter 19. ADO.NET
Section 19.1. Bug Database: A Windows Application
Section 19.2. The ADO.NET Object Model
Section 19.3. Getting Started with ADO.NET
Section 19.4. Managed Providers
Section 19.5. Binding Data
Section 19.6. Data Reader
Section 19.7. Creating a DataGrid
Chapter 20. Updating ADO.NET
Section 20.1. Updating with SQL
Section 20.2. Updating Data with Transactions
Section 20.3. Updating Data Using DataSets
Section 20.4. Multiuser Updates
Section 20.5. Command Builder
Chapter 21. Exceptions and Debugging
Section 21.1. Bugs Versus Exceptions
Section 21.2. Exceptions
Section 21.3. Throwing and Catching Exceptions
Section 21.4. Bugs
Section 21.5. Debugging in Visual Studio .NET
Section 21.6. Assert Yourself
Chapter 22. Configuration and Deployment
Section 22.1. Class Hierarchy
Section 22.2. Configuration
Section 22.3. Assemblies
Section 22.4. Build Configurations
Section 22.5. Deployment
Appendix A. Characters and Keys
Colophon
Index

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Monday, May 3, 2010

Tintin In Amerika











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Linux Device Driver











Organization of the Material
The book introduces its topics in ascending order of complexity and is divided
into two parts. The first part (Chapters 1 to 10) begins with the proper setup of
kernel modules and goes on to describe the various aspects of programming that
you’ll need in order to write a full-featured driver for a char-oriented device. Every
chapter covers a distinct problem and includes a “symbol table” at the end, which
can be used as a reference during actual development.
Throughout the first part of the book, the organization of the material moves
roughly from the software-oriented concepts to the hardware-related ones. This
organization is meant to allow you to test the software on your own computer as
far as possible without the need to plug external hardware into the machine. Every
chapter includes source code and points to sample drivers that you can run on any
Linux computer. In Chapter 8 and Chapter 9, however, we’ll ask you to connect an
inch of wire to the parallel port in order to test out hardware handling, but this
requirement should be manageable by everyone.
The second half of the book describes block drivers and network interfaces and
goes deeper into more advanced topics. Many driver authors will not need this
material, but we encourage you to go on reading anyway. Much of the material
found there is interesting as a view into how the Linux kernel works, even if you
do not need it for a specific project.

Background Information
In order to be able to use this book, you need to be confident with C program-
ming. A little Unix expertise is needed as well, as we often refer to Unix com-
mands and pipelines.
At the hardware level, no previous expertise is required to understand the material
in this book, as long as the general concepts are clear in advance. The text isn’t
based on specific PC hardware, and we provide all the needed information when
we do refer to specific hardware.
Several free software tools are needed to build the kernel, and you often need
specific versions of these tools. Those that are too old can lack needed features,
while those that are too new can occasionally generate broken kernels. Usually,
the tools provided with any current distribution will work just fine. Tool version
requirements vary from one kernel to the next; consult Documentation/Changes in
the source tree of the kernel you are using for exact requirements.

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Tintin in Congo










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Sunday, May 2, 2010

IELTS Preparation and Practice: Reading and Writing - General Module










Book Description: A book providing comprehensive preparation for reading and writing sections of IELTS gereral training module. Perfect for use in the classroom and for individual study. The book is a part of a complete training course for students intending to sit the IELTS (International English Language Testing System). It reflects the format of the test and develops the necessary skills for reading and writing module. Practice tests are provided, together with step-by-step descriptions and models of how to answer test questions. Includes useful tips. Answer Key. The contributing authors are accredited IELTS examiners.

A book providing comprehensive preparation for reading and writing sections of IELTS gereral training module. Perfect for use in the classroom and for individual study.


Key features:

* The book is a part of a complete training course for students intending to sit the IELTS (International English Language Testing System).
* It reflects the format of the test and develops the necessary skills for reading and writing module.
* Practice tests are provided, together with step-by-step descriptions and models of how to answer test questions.
* Includes useful tips.
* Answer Key.
* The contributing authors are accredited IELTS examiners.

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Java 1.4 Game Programming












Table of Contents
Java 1.4 Game Programming
Chapter 1 - Introduction to Java 1.4
Chapter 2 - Basics of Java Programming
Chapter 3 - Arrays and Strings
Chapter 4 - Multiple Classes
Chapter 5 - Packages, Utilities, and Error Handling
Chapter 6 - Stream I/O
Chapter 7 - Threads
Chapter 8 - Applications and Applets
Chapter 9 - Graphics
Chapter 10 - Using the Mouse and Keyboard
Chapter 11 - Using Sound and Music
Chapter 12 - Game Programming Techniques
Chapter 13 - Introduction to GUI
Chapter 14 - Introduction to Databases
Chapter 15 - Using SQL with MySQL
Chapter 16 - Using the JDBC
Chapter 17 - Introduction to Networking
Chapter 18 - Introduction to NIO Networking
Bonus Chapter - A Tour of the Swing GUI
Index
List of Figures
List of Listings

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Core Java 2, Volume II Advanced Features












List of Tables, Code Examples, and Figures
Preface
Acknowledgments
Chapter 1. Multithreading
Chapter 2. Collections
Chapter 3. Networking
Chapter 4. Database Connectivity: JDBC
Chapter 5. Remote Objects
Chapter 6. Advanced Swing
Chapter 7. Advanced AWT
Chapter 8. JavaBeans™
Chapter 9. Security
Chapter 10. Internationalization
Chapter 11. Native Methods
Chapter 12. XML

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Saturday, May 1, 2010

Java 2: The Complete Reference, Fifth Edition













Contents at a Glance
Part I The Java Language
1 The Genesis of Java . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
2 An Overview of Java . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
3 Data Types, Variables, and Arrays . . . . . . . . . . . . . . . . . . . . . . . 41
4 Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
5 Control Statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
6 Introducing Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
7 A Closer Look at Methods and Classes . . . . . . . . . . . . . . . . . . . 155
8 Inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
9 Packages and Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
10 Exception Handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
11 Multithreaded Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
12 I/O, Applets, and Other Topics . . . . . . . . . . . . . . . . . . . . . . . . . 313
Part II The Java Library
13 String Handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
14 Exploring java.lang . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
15 java.util Part 1: The Collections Framework . . . . . . . . . . . . . . . 439
16 java.util Part 2: More Utility Classes . . . . . . . . . . . . . . . . . . . . . 505
17 Input/Output: Exploring java.io . . . . . . . . . . . . . . . . . . . . . . . . 537
18 Networking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 587
19 The Applet Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 627
20 Event Handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653
21 Introducing the AWT: Working with Windows,
Graphics, and Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 687
22 Using AWT Controls, Layout Managers, and Menus . . . . . . . 735
23 Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 799
24 New I/O, Regular Expressions, and Other Packages . . . . . . . 843
Part III Software Development Using Java
25 Java Beans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 885
26 A Tour of Swing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 921
27 Servlets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 949
28 Migrating from C++ to Java . . . . . . . . . . . . . . . . . . . . . . . . . . . . 981
Part IV Applying Java
29 The DynamicBillboard Applet . . . . . . . . . . . . . . . . . . . . . . . . . . 1011
30 ImageMenu: An Image-Based Web Menu . . . . . . . . . . . . . . . . 1047
31 The Lavatron Applet: A Sports Arena Display . . . . . . . . . . . . 1057
32 Scrabblet: A Multiplayer Word Game . . . . . . . . . . . . . . . . . . . . 1069
A Using Java’s Documentation Comments . . . . . . . . . . . . . . . . . . 1133
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1141

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Enterprise Java 2 Security Building Secure and Robust J2EE Applications













Enterprise Java Security: Building Secure J2EE Applications
By Marco Pistoia, Nataraj Nagaratnam, Larry Koved, Anthony Nadalin

Publisher : Addison Wesley
Pub Date : February 20, 2004
ISBN : 0-321-11889-8
Pages : 608
Slots : 1.0



Copyright
Foreword
Preface
About the Authors
Part I: Enterprise Security and Java
Chapter 1. An Overview of Java Technology and Security
Section 1.1. Why Java Technology for Enterprise Applications?
Section 1.2. Enterprise Java Technology
Section 1.3. Java Technology as Part of Security
Section 1.4. An Overview of Enterprise Security Integration
Section 1.5. Time to Market

Chapter 2. Enterprise Network Security and Java Technology
Section 2.1. Networked Architectures
Section 2.2. Network Security
Section 2.3. Server-Side Java Technology
Section 2.4. Java and Firewalls
Section 2.5. Summary


Part II: Enterprise Java Components Security
Chapter 3. Enterprise Java Security Fundamentals
Section 3.1. Enterprise Systems
Section 3.2. J2EE Applications
Section 3.3. Secure Interoperability between ORBs
Section 3.4. Connectors
Section 3.5. JMS
Section 3.6. Simple E-Business Request Flow
Section 3.7. J2EE Platform Roles
Section 3.8. J2EE Security Roles
Section 3.9. Declarative Security Policies
Section 3.10. Programmatic Security
Section 3.11. Secure Communication within a WAS Environment
Section 3.12. Secure E-Business Request Flow

Chapter 4. Servlet and JSP Security
Section 4.1. Introduction
Section 4.2. Advantages of Servlets
Section 4.3. Servlet Life Cycle
Section 4.4. The Deployment Descriptor of a Web Module
Section 4.5. Authentication
Section 4.6. Authorization
Section 4.7. Principal Delegation
Section 4.8. Programmatic Security
Section 4.9. Runtime Restrictions for Web Components
Section 4.10. Usage Patterns
Section 4.11. Partitioning Web Applications

Chapter 5. EJB Security
Section 5.1. Introduction
Section 5.2. EJB Roles and Security
Section 5.3. Authentication
Section 5.4. Authorization
Section 5.5. Delegation
Section 5.6. Security Considerations

Chapter 6. Enterprise Java Security Deployment Scenarios
Section 6.1. Planning a Secure-Component System
Section 6.2. Deployment Topologies
Section 6.3. Secure Communication Channel
Section 6.4. Security Considerations


Part III: The Foundations of Java 2 Security
Chapter 7. J2SE Security Fundamentals
Section 7.1. Access to Classes, Interfaces, Fields, and Methods
Section 7.2. Class Loaders
Section 7.3. The Class File Verifier
Section 7.4. The Security Manager
Section 7.5. Interdependence of the Three Java Security Legs
Section 7.6. Summary

Chapter 8. The Java 2 Permission Model
Section 8.1. Overview of the Java 2 Access-Control Model
Section 8.2. Java Permissions
Section 8.3. Java Security Policy
Section 8.4. The Concept of CodeSource
Section 8.5. ProtectionDomain s
Section 8.6. The Basic Java 2 Access-Control Model
Section 8.7. Privileged Java 2 Code
Section 8.8. ProtectionDomain Inheritance
Section 8.9. Performance Issues in the Java 2 Access-Control Model
Section 8.10. Summary

Chapter 9. Authentication and Authorization with JAAS
Section 9.1. Overview of JAAS and JAAS Terminology
Section 9.2. Authentication
Section 9.3. Authorization Overview
Section 9.4. JAAS and J2EE
Section 9.5. Additional Support for Pluggable Authentication


Part IV: Enterprise Java and Cryptography
Chapter 10. The Theory of Cryptography
Section 10.1. The Purpose of Cryptography
Section 10.2. Secret-Key Cryptography
Section 10.3. Public-Key Cryptography

Chapter 11. The Java 2 Platform and Cryptography
Section 11.1. The JCA and JCE Frameworks
Section 11.2. The JCA API
Section 11.3. The JCE API
Section 11.4. JCE in Practice
Section 11.5. Security Considerations

Chapter 12. PKCS and S/MIME in J2EE
Section 12.1. PKCS Overview
Section 12.2. S/ MIME Overview
Section 12.3. Signing and Verifying Transactions with PKCS and S/ MIME
Section 12.4. Encrypting Transactions with PKCS and S/ MIME
Section 12.5. Security Considerations
Section 12.6. Future Directions

Chapter 13. The SSL and TLS Protocols in a J2EE Environment
Section 13.1. The SSL and TLS Protocols
Section 13.2. HTTPS
Section 13.3. Using the SSL Support Built into J2EE Products
Section 13.4. Using SSL from within J2EE Programs
Section 13.5. Examples
Section 13.6. Summary


Part V: Advanced Topics
Chapter 14. Enterprise Security for Web Services
Section 14.1. XML
Section 14.2. SOAP
Section 14.3. WSDL
Section 14.4. Security for Web Services: Motivations
Section 14.5. Security Technologies
Section 14.6. Web Services Security Model Principles
Section 14.7. Application Patterns
Section 14.8. Use Scenario
Section 14.9. Web Services Provider Security
Section 14.10. Security Considerations
Section 14.11. Futures

Chapter 15. Security Considerations for Container Providers
Section 15.1. Understanding the Environment
Section 15.2. Authentication
Section 15.3. Authorization
Section 15.4. Secure Communication
Section 15.5. Secure Association
Section 15.6. Access to System Resources
Section 15.7. Mapping Identities at Connector Boundaries

Chapter 16. Epilogue

Part VI: Appendixes
Appendix A. Security of Distributed Object Architectures
Section A.1. RMI
Section A.2. Stubs and Skeletons
Section A.3. RMI Registry
Section A.4. The Security of RMI

Appendix B. X.509 Digital Certificates
Section B.1. X.509 Certificate Versions

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The Adventures Of Tintin In The Land Of The Soviet






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