Showing posts with label J2ME. Show all posts
Showing posts with label J2ME. Show all posts

Saturday, June 18, 2011

Game Animation with Java MIDP






Contents
1 Introduction..........................................................................................................................................................5
1.1 Purpose and Scope................................................................................................................................5
1.2 Target Audience.....................................................................................................................................5
2 Sprite Graphics.....................................................................................................................................................6
2.1 Introduction to Sprites.........................................................................................................................6
2.2 Sprite Properties ....................................................................................................................................6
2.3 Frames ......................................................................................................................................................6
2.4 Threading.................................................................................................................................................8
2.4.1 Extending the Thread Object............................................................................................8
2.4.2 Implementing the Runnable Interface .........................................................................9
2.4.3 Using Timers ...................................................................................................................... 10
2.5 Tiled Backgrounds.............................................................................................................................. 11
2.6 Double Buffering and Clipping........................................................................................................ 15
2.6.1 Double Buffering............................................................................................................... 15
2.6.2 Clipping................................................................................................................................ 15
3 An Example: Helicopter.................................................................................................................................. 17
3.1 Overview ............................................................................................................................................... 17
3.2 ExampleMidlet.java ............................................................................................................................ 18
3.3 MyCanvas.java...................................................................................................................................... 20
3.4 MyMovingObject.java......................................................................................................................... 23
3.5 MyBackground.java............................................................................................................................ 25
3.6 Helicopter.jad....................................................................................................................................... 30


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Sunday, January 16, 2011

Developing Wireless Applications








Agenda
J2ME Platform Overview
MIDP 2.0 Technical Overview
MIDP Development and Deployment
J2ME Wireless Toolkit 2.0 (WTK)
MIDP 2.0 APIs
Wireless Messaging APIs (WMA) and
Mobile Media APIs (MMA)
MIDP 2.0 Programming Practices
Summary and Resources


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