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Monday, May 3, 2010

Java 1.4 Game Programming












Table of Contents
Java 1.4 Game Programming
Chapter 1 - Introduction to Java 1.4
Chapter 2 - Basics of Java Programming
Chapter 3 - Arrays and Strings
Chapter 4 - Multiple Classes
Chapter 5 - Packages, Utilities, and Error Handling
Chapter 6 - Stream I/O
Chapter 7 - Threads
Chapter 8 - Applications and Applets
Chapter 9 - Graphics
Chapter 10 - Using the Mouse and Keyboard
Chapter 11 - Using Sound and Music
Chapter 12 - Game Programming Techniques
Chapter 13 - Introduction to GUI
Chapter 14 - Introduction to Databases
Chapter 15 - Using SQL with MySQL
Chapter 16 - Using the JDBC
Chapter 17 - Introduction to Networking
Chapter 18 - Introduction to NIO Networking
Bonus Chapter - A Tour of the Swing GUI
Index
List of Figures
List of Listings

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