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Friday, May 27, 2011

Ambient Findability

How do you find your way in an age of information overload? How can you filter streams of complex information to pull out only what you want? Why does it matter how information is structured when Google seems to magically bring up the right answer to your questions? What does it mean to be "findable" in this day and age?
This eye-opening new book examines the convergence of information and connectivity. Written by Peter Morville, author of the groundbreaking Information Architecture for the World Wide Web, the book defines our current age as a state of unlimited findability. In other words, anyone can find anything at any time. Complete navigability.
Morville discusses the Internet, GIS, and other network technologies that are coming together to make unlimited findability possible. He explores how the melding of these innovations impacts society, since Web access is now a standard requirement for successful people and businesses. But before he does that, Morville looks back at the history of wayfinding and human evolution, suggesting that our fear of being lost has driven us to create maps, charts, and now, the mobile Internet.
The book's central thesis is that information literacy, information architecture, and usability are all critical components of this new world order. Hand in hand with that is the contention that only by planning and designing the best possible software, devices, and Internet, will we be able to maintain this connectivity in the future. Morville's book is highlighted with full color illustrations and rich examples that bring his prose to life.
Ambient Findability doesn't preach or pretend to know all the answers. Instead, it presents research, stories, and examples in support of its novel ideas. Are we truly at a critical point in our evolution where the quality of our digital networks will dictate how we behave as a species? Is findability indeed the primary key to a successful global marketplace in the 21st century and beyond. Peter Morville takes you on a thought-provoking tour of these memes and more -- ideas that will not only fascinate but will stir your creativity in practical ways that you can apply to your work immediately.



About the Author


Organization of This Book

Safari Enabled

Contacting the Author

Contacting O'Reilly


Chapter 1. Lost and Found

Section 1.1. Definition

Section 1.2. Information Literacy

Section 1.3. Business Value

Section 1.4. Paradise Lost

Chapter 2. A Brief History of Wayfinding

Section 2.1. All Creatures Great and Small

Section 2.2. Human Wayfinding in Natural Habitats

Section 2.3. Maps and Charts

Section 2.4. The Built Environment

Section 2.5. Wayfinding in the Noosphere

Section 2.6. The Web

Section 2.7. The Baldwin Effect

Chapter 3. Information Interaction

Section 3.1. Defining Information

Section 3.2. Information Retrieval

Section 3.3. Language and Representation

Section 3.4. The People Problem

Section 3.5. Information Interaction

Chapter 4. Intertwingled

Section 4.1. Everyware

Section 4.2. Wayfinding 2.0

Section 4.3. Findable Objects

Section 4.4. Impots

Section 4.5. Exports

Section 4.6. Convergence

Section 4.7. Asylum

Chapter 5. Push and Pull

Section 5.1. Marketing

Section 5.2. Design

Section 5.3. Findability Hacks

Section 5.4. Personalization

Section 5.5. Ebb and Flow

Chapter 6. The Sociosemantic Web

Section 6.1. Us and Them

Section 6.2. The Social Life of Metadata

Section 6.3. Documents

Section 6.4. A Walk in the Park

Chapter 7. Inspired Decisions

Section 7.1. Bounded Irrationality

Section 7.2. Informed Decisions

Section 7.3. Network Culture

Section 7.4. The Body Politic

Section 7.5. Information Overload

Section 7.6. Graffiti Theory

Section 7.7. Sources of Inspiration

Section 7.8. Ambient Findability


About the Author



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