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Core Java™ 2: Volume I–Fundamentals



Table of Contents
List of Tables, Code Examples and Figures....................................................................... 1
Tables ................................................................................................................................ 1
Code Examples................................................................................................................... 1
Figures............................................................................................................................... 3
Preface .................................................................................................................................. 7
To the Reader ..................................................................................................................... 7
About This Book ................................................................................................................8
Conventions..................................................................................................................... 10
CD-ROM.......................................................................................................................... 11
Acknowledgments............................................................................................................... 12
Chapter 1. An Introduction to Java ................................................................................. 13
Java as a Programming Tool ............................................................................................ 13
Advantages of Java........................................................................................................... 14
The Java “White Paper” Buzzwords ................................................................................ 15
Java and the Internet......................................................................................................... 22
A Short History of Java.................................................................................................... 24
Common Misconceptions About Java.............................................................................. 26
Chapter 2. The Java Programming Environment .......................................................... 30
Installing the Java Software Development Kit................................................................. 30
Development Environments............................................................................................. 34
Using the Command Line Tools ...................................................................................... 35
Using an Integrated Development Environment.............................................................. 38
Compiling and Running Programs from a Text Editor .................................................... 42
Graphical Applications..................................................................................................... 46
Applets ............................................................................................................................. 49
Chapter 3. Fundamental Programming Structures in Java .......................................... 54
A Simple Java Program.................................................................................................... 54
Comments........................................................................................................................ 57
Data Types........................................................................................................................ 58
Variables.......................................................................................................................... 62
Assignments and Initializations ....................................................................................... 63
Operators .......................................................................................................................... 65
Strings.............................................................................................................................. 73
Control Flow .................................................................................................................... 87
Big Numbers .................................................................................................................. 106
Arrays ............................................................................................................................. 108
Chapter 4. Objects and Classes....................................................................................... 123
Introduction to Object-Oriented Programming .............................................................. 123
Using Existing Classes ................................................................................................... 131
Building Your Own Classes........................................................................................... 143
Static Fields and Methods .............................................................................................. 155
Method Parameters......................................................................................................... 161
Object Construction........................................................................................................ 168
Packages ......................................................................................................................... 177
Documentation Comments............................................................................................. 187
Class Design Hints ......................................................................................................... 192
Chapter 5. Inheritance..................................................................................................... 195
Extending Classes .......................................................................................................... 195
Object: The Cosmic Superclass ................................................................................... 216
The Class Class ............................................................................................................. 240
Reflection ....................................................................................................................... 244
Design Hints for Inheritance .......................................................................................... 262
Chapter 6. Interfaces and Inner Classes ........................................................................ 265
Interfaces ........................................................................................................................ 265
Object Cloning ............................................................................................................... 276
Inner Classes .................................................................................................................. 282
Proxies........................................................................................................................... 299
Chapter 7. Graphics Programming................................................................................ 306
Introduction to Swing..................................................................................................... 306
Creating a Frame ............................................................................................................ 310
Frame Positioning .......................................................................................................... 314
Displaying Information in a Panel ................................................................................. 319
2D Shapes....................................................................................................................... 326
Colors ............................................................................................................................. 335
Text and Fonts................................................................................................................ 340
Images ............................................................................................................................ 351
Chapter 8. Event Handling.............................................................................................. 358
Basics of Event Handling............................................................................................... 358
The AWT Event Hierarchy ............................................................................................ 378
Semantic and Low-Level Events in the AWT ............................................................... 380
Low-Level Event Types ................................................................................................. 384
Actions ........................................................................................................................... 402
Multicasting................................................................................................................... 411
The Event Queue............................................................................................................ 414
Chapter 9. User Interface Components with Swing...................................................... 424
The Model-View-Controller Design Pattern.................................................................. 424
An Introduction to Layout Management........................................................................ 430
Text Input ....................................................................................................................... 437
Making Choices.............................................................................................................. 464
Menus............................................................................................................................ 488
Sophisticated Layout Management ................................................................................ 512
Dialog Boxes .................................................................................................................. 540
Chapter 10. Applets.......................................................................................................... 582
Applet Basics.................................................................................................................. 582
The Applet HTML Tags and Attributes......................................................................... 600
Multimedia ..................................................................................................................... 614
The Applet Context ........................................................................................................ 617
JAR Files ........................................................................................................................ 628
Chapter 11. Exceptions and Debugging ......................................................................... 640
Dealing with Errors ........................................................................................................ 640
Catching Exceptions....................................................................................................... 648
Some Tips on Using Exceptions .................................................................................... 658
Debugging Techniques................................................................................................... 661
Using a Debugger........................................................................................................... 684
Chapter 12. Streams and Files ........................................................................................ 693
Streams ........................................................................................................................... 693
The Complete Stream Zoo ............................................................................................. 696
ZIP File Streams............................................................................................................. 718
Putting Streams to Use ................................................................................................... 727
Object Streams ............................................................................................................... 741
File Management............................................................................................................ 768
Appendix Java Keywords................................................................................................ 776

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