Wednesday, January 19, 2011

Streaming Media Building and Implementing a Complete Streaming System







Acknowledgments xiii
About the Author xv
Introduction xvii
Part One Exploring and Understanding the Medium 1
Chapter 1 Getting Started 3
The Many Uses of Streaming 3
The Role of Streaming in the Digital Media Revolution 5
Broadband Internet 5
Digital Music 5
Consumer Electronics 6
Business 6
E-Commerce 6
The Cost of Streaming 7
Planning Your Streaming System 7
Taking the Next Step 10
Chapter 2 Understanding the Image Capture Process 11
Video Recorder Basics 11
Exposure 12
The Camera Lens 13
Focus 14
Depth of Field 15
Making Images with Visual Impact 16
Shooting without a Tripod 16
Composing for Nose Room 18
Thinking about Color 18
Creating the Illusion of Dimension 19
Adjusting the Point of View 20
Choosing the Best Background 20
Creating Your Own Aspect Ratios 21
Capturing Your Audience with Images 21
Taking the Next Step 23
Chapter 3 Editing Movies with an iMac and a Digital Camera 25
Editing with Plug and Play 25
Starting with FireWire 26
Determining Your Type of Port 26
Working with iMovie 27
Taking the iMovie Tutorial 28
Starting a Project 29
Imprting and Editing Video 30
Cropping a Video Clip 31
Adding Transitions 31
Adding Titles 33
Adding Sound and Music 33
Adding VideoEffects 33
Taking the Next Step 35
Part Two Choosing the Tools of the Trade 37
Chapter 4 Video Cameras and Recorders:
The First Component of Quality 39
Video Streaming Conferencing Cameras 39
Portable Videoconferencing with the Intel Pro PC Camera 40
Autotracking Cameras with Motion Detection 41
The Sony EVI-D30 Pan/Tilt/Zoom Color NTSC Camera 42
The Sony EVI-D30C Color PTZ Camera 42
The Sony EVI-D30L Color PTZ Camera 43
Videotape Recorders and Remote Control 43
Finding a High-Quality Videotape Recorder 43
Sony BVW22 Betacam SP Player 44
Sony BVMW55 Portable Betacam SP Editing Recorder/Player 45
Sony BVWD75 Betacam SP Studio Recorder/Player 46
Remote Control of Videotape Recorders 47
Taking the Next Step 48
Chapter 5 Audio/Video Capture Devices:
The Second Component of Quality 49
Laying the Foundations of Quality 49
Capture Device Interfaces 50
Basic Capture Cards 52
Professional Capture Cards 52
Digital Video Basics 54
Digitization: Sampling and Quantization 54
Human Vision and Subsampling 55
Pixel Component Values 56
The Technology and Types of Subsampling 56
Temporal Frame Rate and Interlacing 58
Square versus CCIR-601 Aspect Ratios 60
Capture Formats 60
Resolution and Capture Rates 62
The First Bottleneck: Device-to-Host Memory Capture Speed 63
The Second Bottleneck: Buffer Availability Speed 64
Moving toward Quality Performance 64
Other Capture Device Features 66
Multiple Devices per System 67
Cropping 67
Bitmap Overlays 69
Closed-Caption Processing 69
Deinterlacing 69
Video and Audio Controls 71
Noise Reduction 72
Inverse Telecine 72
Multiple Audio/Video Data Streams 72
Taking the Next Step 78
Chapter 6 Capture Cards Compared: Making a High-Quality Choice 79
Establishing a High-Quality Feature Set 79
Osprey 80
Osprey-100 Series: Video Only 80
Benefits 80
Features 81
Osprey-200 Series: Video and Audio 81
Osprey-500: Video and Audio 81
Benefits 82
Features 83
Osprey-2000: Video and Audio 83
The Osprey Programming Interface 84
The DirectShow Software Development Kit 84
Working with Video for Windows 85
Winnov 85
Winnov 1000 Series: Video and Audio 85
Winnov’s Frame-Buffer Architecture 86
Audio Capture Cards 87
Taking the Next Step 87
Part Three Processing and Producing Content 89
Chapter 7 Preprocessing Audio and Video 91
Exploring MPEG Technology 92
The Battle for Bit-Rate Reduction 92
The Search for High-Quality Compression 93
Optimizing Preprocessor Performance 94
Measuring MPEG Picture Quality 95
PAR and Preprocessing 95
Offline PAR Analysis for Quality Control 96
Preprocessing Equipment: Making a High-Quality Choice 97
Prefix CPP100 97
Prefix CPP200 98
HDPrefix CPP1000: HD Compression Preprocessor 98
The IQ Modular Family 98
Taking the Next Step 99
Chapter 8 Building Encoders with Server Connections 101
Developing a Plan of Action 101
Hardware Chassis 102
General Hardware Components 102
Video Capture and Audio Cards 103
Building an Encoder 103
Gathering the Parts 104
Putting It All Together 104
Verifying Your Work 118
Implementing an Internet Connection 119
Connecting through a LAN Using the
Internet Connection Setup Icon 119
Connecting through a LAN Using the Internet Explorer Icon 120
Setting up the Software 121
Setting up a Separate Server for Your Encoder 122
Bundled Encoding Systems: Making
a High-Quality Choice 123
Plug-n-Stream Nighthawk 220 with AllBand Optimization 124
Plug-n-Stream Nighthawk 500 DV Pro
with AllBand Optimization 125
Plug-n-Stream Nighthawk 2000 DV Pro
with AllBand Optimization 126
Taking the Next Step 127
Chapter 9 Working with Compression Software 129
Making an Informed Decision 129
RealProducer Plus 8.5 130
Windows Media Encoder 7.1 136
Apple’s QuickTime 139
Standard versus Professional 139
Sorenson Video 3 Codec Features 140
Installation 140
System Requirements 141
Macintosh Installation 141
Windows 9x/2000/NT Installation 141
Validating Your Installation 142
Taking the Next Step 143
Chapter 10 Using Cleaning, Editing, and Other Streaming Resources 145
Using Adobe Premiere 145
Working with Discreet Cleaner 147
Exploring Other Resources 148
Agents-Everywhere 148
AIST, Inc. 149
AVID Communications 149
Be Here Corporation 150
InterMedia Solutions 150
Ligos Technology 151
Macromedia 151
MAGIX Entertainment Corp. 151
MaxVU, Inc. 152
Media 100 Inc. 153
Pinnacle Systems, Inc. 153
Point Cloud, Inc. 153
Sonic Foundry 154
Sync4Media 154
TV Builder 155
Taking the Next Step 155
Chapter 11 Transcoding File Formats 157
Revisiting the Compression Process 157
Meeting the Demand for Streaming Media 158
Application Example 1: Publishing Multiple Formats 159
Application Example 2: Flipping on Demand 159
Application Example 3: Collaboration Distribution 160
Application Example 4: Live Flipping 160
Application Example 5: Broadcast Transcoding 160
Working at the FlipFactory 161
Flipware 161
Modularity and Flexibility 162
Media Delivery Appliances 162
Taking the Next Step 164
Part Four Managing and Deploying the Media 165
Chapter 12 Developing Content Management and
E-Commerce Solutions 167
Waking Up to Reality 167
Taming a Wilderness of Data 168
Digital Video Comes of Age 170
The Digital Video Value Chain 170
Transforming Video for Interactive Delivery 171
Meeting the Multiplatform Challenge 172
Evolving Formats and Standards 173
Delivering Applied Video 174
Exploring Today’s Video Production Environment 176
The Current State of Broadcasting 176
Going Digital 176
News Automation 177
The Virage Broadcast Solution 177
Digital Video Archiving 179
Web Publishing 179
Defining a Structured Web 180
Web Video Infrastructure 181
Web Video Superstructure 181
Metadata Make the Difference 182
The Emergence of Touch Points 183
The Clear Distinction of Process Areas 184
The Media Assembly Environment 185
The Critical Step-by-Step Flow of Metadata 185
The Role of the Video-Publishing Platforms
in the Value Chain 186
New Distribution Modalities 187
Web Tactics for Content Owners 188
From Information Wants to Be Free . . . 188
To the Evolution of Content . . . 189
To Gaining a Return on Investment . . . 190
Advertising-Supported Delivery 191
Subscription Services 191
Pay-per-View 192
Syndication 192
To Tackling the Hurdles of a Web-Based Value Chain 192
Looking at the Future of Video Metadata 193
The Next Generation of Video Indexing 194
Multimodal Fusion 195
Synthesizing E-Commerce and Streaming 196
Legal Ramifications and Opportunities 197
The Considerations of E-Commerce Streaming 197
Streaming Media Resources 198
Taking the Next Step 198
Chapter 13 Enhancing the Streaming Enterprise 199
Watermarking Your Video Assets 199
Moving into Media Asset Management 200
IBM’s Media Production Suite 201
The Design Features of MPS 202
The MPS Asset Manager 203
Leveraging Rich-Media Content over the Internet 205
Case Study: Video Collaboration Systems 207
Project Overview 207
System Description 208
The Benefits of Partnership 210
Taking the Next Step 211
Chapter 14 Employing Network Infrastructure Software 213
Meeting the Challenge of Managing and
Distributing Content 213
Intelligent Edge-Network Devices 214
Effective Content Distribution 214
Efficient Bandwidth Utilization 215
Delivering Effective Corporate Communications:
The Inktomi Story 216
The Problem 217
The Solution 217
How It Works 218
The Results 220
Streaming, Storing, and Maintaining Rich Media:
The Akamai Story 221
The Problem 221
The Solution 221
How It Works 222
Taking the Next Step 223
Chapter 15 Managing Media Assets 225
Exploring New Media Asset Technologies 225
Meeting the Technical Demands 228
Nonlinear Editing 229
Performance 229
Resilience 229
Availability 231
Service 231
Broadcast Playout 231
Performance 231
Resilience, Availability, and Service 231
Content Management and Asset Repurposing 232
Performance 232
Resilience 233
Availability 233
Service 233
Video on Demand 234
Performance 234
Resilience 235
Availability 235
Service 235
Reviewing Some Key Storage Products 236
ESS 236
Fiber Channel RAID Storage Server 238
Virtual Multicasting Technology from CacheStream 239
Taking the Next Step 241
Part Five Working with Advanced Technologies 243
Chapter 16 Implementing Wireless Technology 245
Discovering WAP and the Wireless Markup Language 245
WMLInstead of HTML 246
WAP’s Bandwidth Resources 246
WAP Devices and Graphics 248
Image Preloading 248
Color Images 249
Standard Domain Names 249
WAP Device Registration 250
WMLin Europe and Other GSM Areas 250
Size Limits of WML Decks 251
Metatags in WML 252
Cookie Support 252
Exploring WAP Devices 253
Working with WML and WAP 256
WMLPage Access 256
Direct Internet Connections 257
WAP Device Emulation 258
WMLProgramming 260
Streaming Wireless Cellular Video 261
Taking the Next Step 265
Chapter 17 Streaming for Security and Surveillance 267
Reviewing the Technological Landscape 268
Networked Video: Advantages and Requirements 268
Compression 270
Transmission 270
Recording 271
Analysis 272
Video Compression: Why and Which 272
Why It’s Needed 272
Which Method to Use 273
Networking Basics II: Multicasting 275
Video over the Internet: System Architecture 276
Video Servers 277
Mutichannel Servers 278
Decoders 278
PC-Based Applications 279
Exploring Two of the Endless Possibilities 279
Access Control 279
Network Video Recording 281
Taking the Next Step 282
Chapter 18 Envisioning the Future 283
An Interview with Roderick Snell 283
Revolutionary Technology 283
Standards Conversion 285
Digital Cinema 286
Breaking Down Barriers 287
My Vision of the Future 288
Taking the Next Step 289
Appendix A Glossary 291
Appendix B What’s on the CD-ROM 323
Index 329
Wiley Publishing, Inc. End-User License Agreement 345

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