Sunday, March 7, 2010

J2ME and Gaming




Who is this Book For?
This book is about programming with J2ME on wireless devices with focus on
developing games. It is assumed you have some knowledge and programming
experience with J2ME and J2SE. The book does not go into detail on topics like how to
make high level GUI menu but does demonstrate what a game menu might look like.
Nor will it explain in detail how to use the Record Management System (RMS), but will
go over topics that use RMS such as high score and game settings. As well a knowledge
and experience with threading will be an asset before proceeding with game
development. However, the book will go over in detail the new game classes that are
now include in the MIDP 2.0.
The book also serves as quick reference for Java programmers who are interested in game
mobile game development. The intent of this book is to provide good introduction for
experience game developers who developed games in other languages and platforms and
now are interested in using J2ME to develop games.

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DESIGNING DATA-INTENSIVE WEB APPLICATIONS




Part 1 TECHNOLOGY OVERVIEW................... 1
Technologies for Web Applications................. 3
Part 2 MODELS FOR DESIGNING WEB
APPLICATIONS .......................... 59
Data Model............................. 61
Hypertext Model......................... 77
Content Management Model........... 137
Advanced Hypertext Model ............ 175
Part 3 DESIGN OF WEB APPLICATIONS ........ 191
Overview of the Development Process........... 193
Requirements Specifications ........... 203
Data Design ........................... 249
Hypertext Design ................... 273
Part 4 IMPLEMENTATION OF WEB
APPLICATIONS ............................. 327
Architecture Design........................... 329
Data Implementation....................... 361
Hypertext Implementation ................... 395
Advanced Hypertext Implementation.............. 457
Tools for Model-Based Developent of Web
Applications.................................. 499
Appendix A Summary of WebML Elements.... 519
Appendix B WebML Syntax ............. 525
Appendix C OCL Syntax ................... 533
Appendix D Summary of WebML Elements
Implementation ......................... 537
References.................................... 543
Index ................................... 551
About the Authors ........................... 561

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Open Source Development with CVS




Contents at a Glance
Chapter 1 Why Open Source Development and
CVS Go Together 1
Chapter 2 An Overview of CVS 17
Chapter 3 CVS Repository Administration 87
Chapter 4 Advanced CVS 125
Chapter 5 Tips and Troubleshooting 171
Chapter 6 Building, Testing, and Releasing 187
Chapter 7 System Administration with CVS 203
Chapter 8 The Open Source Process 213
Chapter 9 Designing for Decentralized Development 235
Chapter 10 Third-Party Tools that Work with CVS 249
Chapter 11 Complete CVS Reference 265
Appendix A GNU General Public License 317
Appendix B GNU Free Documentation License 325
Appendix C Bibliography 333

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