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Hardcore Java












Hardcore Java
By Robert Simmons, Jr

Publisher : O'Reilly
Pub Date : March 2004
ISBN : 0-596-00568-7
Pages : 344





Hardcore Java is an advanced book that focuses on the little-touched but critical parts of the Java programming language that expert programmers use. We're not talking about trivial things; we're talking about difficult but extremely powerful and useful programming techniques like reflection, advanced data modeling, advanced GUI design, and advanced aspects of JDO, EJB and XML-based web clients. This unique book reveals the true wizardry behind the complex and often-mysterious Java environment.

Copyright
Preface
Audience
Typographical Conventions
Code Samples
Tools
Using Code Examples
Comments and Questions
Acknowledgments

Chapter 1. Java in Review
Section 1.1. Core Concepts
Section 1.2. Syntax Issues
Section 1.3. Access Issues
Section 1.4. Common Mistakes

Chapter 2. The Final Story
Section 2.1. Final Constants
Section 2.2. Final Variables
Section 2.3. Final Parameters
Section 2.4. Final Collections
Section 2.5. Instance-Scoped Variables
Section 2.6. Final Classes
Section 2.7. Final Methods
Section 2.8. Conditional Compilation
Section 2.9. Using final as a Coding Standard

Chapter 3. Immutable Types
Section 3.1. Fundamentals
Section 3.2. Immutable Problems
Section 3.3. Immutable or Not

Chapter 4. Collections
Section 4.1. Collection Concepts
Section 4.2. Implementations
Section 4.3. Choosing a Collection Type
Section 4.4. Iterating Collections
Section 4.5. Collection Gotchas

Chapter 5. Exceptional Code
Section 5.1. Two Types of Exceptions
Section 5.2. When to Use Exceptions
Section 5.3. Finally for Closure
Section 5.4. Exceptional Traps

Chapter 6. Nested Classes
Section 6.1. Inner Classes
Section 6.2. Limited-Scope Inner Classes
Section 6.3. Static Nested Classes
Section 6.4. Double Nested Classes
Section 6.5. Nested Classes in Interfaces?
Section 6.6. Nested Interfaces
Section 6.7. Nested Class Rules

Chapter 7. All About Constants
Section 7.1. Substitution Constants
Section 7.2. Bit Fields
Section 7.3. Option Constants
Section 7.4. Constant Objects
Section 7.5. Constant Encapsulation

Chapter 8. Data Modeling
Section 8.1. The Requirements Document
Section 8.2. Natural Language Modeling
Section 8.3. Aspects of Well-Designed Data Models
Section 8.4. Reusable Data Constraints
Section 8.5. Persistence

Chapter 9. Practical Reflection
Section 9.1. The Basics
Section 9.2. Reflection and Greater Reflection
Section 9.3. Applying Reflection to MutableObject
Section 9.4. Performance of Reflection
Section 9.5. Reflection + JUnit = Stable Code

Chapter 10. Proxies
Section 10.1. What Is a Proxy?
Section 10.2. Two Kinds of Proxies
Section 10.3. Proxy Gotchas

Chapter 11. References in Four Flavors
Section 11.1. The Problem
Section 11.2. Java Reference Concepts
Section 11.3. The Java Reference Classes
Section 11.4. Practical Applications
Section 11.5. A Weak Listener
Section 11.6. When to Use References

Chapter 12. Tiger: JDK 1.5
Section 12.1. New Language Features
Section 12.2. Generics
Section 12.3. Other Improvements in Tiger

Colophon

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